Canvas demo for Mozilla Firefox Deer Park Alpha 1
As some of you know Mozilla Firefox 1.1 is gonna have support for the <canvas> tag. The canvas element represents a resolution-dependent bitmap canvas, which can be used for rendering graphs, game graphics, or other visual images on the fly. If you're running a nightly build of Mozilla Firefox or the Deer Park Alpha 1 you should check out this cool demo.
hm, I don't get it.
Isn't this something that should be done in SVG?
does Obera, MSIE [,anyOtherNonGeckoBrowser] support CANVAS?
Safari supposedly does. (They invented it?)Comment by David Naylor at June 1, 2005 09:14 AM | Permalink
Jens: SVG is vector graphics, canvas is bitmap graphics. And yes, Safari supports canvas.Comment by marcoos at June 1, 2005 09:15 AM | Permalink
The demo doesn't work in Safari 2.0 :/Comment by Dan Christiansen at June 1, 2005 11:07 AM | Permalink
On Windows I get the entire field selected when I click one of the shapes, only shift-clicking will let each shape do its' stuff without selecting the whole area.
This is intentional?
No, the too easily selecting bug is: https://bugzilla.mozilla.org/show_bug.cgi?id=294852Comment by Martijn at June 1, 2005 11:41 AM | Permalink
This isn't a particularly good demo of canvas, in that the person above is right - it's something which is probably more suitable for SVG. It would be nice to see a canvas demo of (say) a paint program which would be much harder in SVG.
But then, given that I'm not offering to write one, I can hardly complain...Comment by Gerv at June 2, 2005 10:54 PM | Permalink
i was just bored in work today and played around with canvas...
another cool application:
Here are some canvas demos I created: http://teethgrinder.co.uk/blog/Firefox-canvas-tag--fractal-trees/Comment by monk.e.boy at December 4, 2006 10:47 AM | Permalink